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Is it a narrative game? Sure, it’s narrative is absolutely key to approaching, and ultimately solving, the game’s central mystery. The approach to space traversal here lies somewhere between the bobbing physicality of Pilotwings 64, and the orbit defying stunts of Super Mario Galaxy, joyfully and clumsily bumping between celestial bodies of interest. Is it a space exploration sim? Sure, but not in the galaxy traversing, cockpit dwelling manner of Elite Dangerous or No Man’s Sky. In the Outer Wilds, this is how progress is made, with knowledge acquired through each looping cycle of imminent collapse.
#Outer wilds designers how to
This time, we already know how to launch, pilot and land our ship, having learned the first time around, so off we go.
![outer wilds designers outer wilds designers](https://cdna.artstation.com/p/assets/images/images/021/890/988/medium/erin-loelius-outerwilds-7.jpg)
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Preparations are finalised, tutorials are provided and ultimately, we escape the atmosphere of our home planet Timber Hearth, in a spaceship that seems to have primarily been whittled by hand.Ģ2 minutes later, the sun eats the solar system.īlinking, we awake once more at the campfire we started at 22 minutes ago. The game casts the player as the latest recruit of Outer Wilds Ventures, on the eve of their first trip into space. This is what makes playing a game such as Mobius Digital’s Outer Wilds, which resolutely defies simple categorisation, such an enticing experience. Those tags: beat-em-up, racer, platformer, originally served as shorthand, providing insight as to the verbiage of what players can expect to do in the game. Warning: contains plot spoilers for Outer Wilds.Īs the technologies that power games become more versatile, and as the backgrounds of the people making them become more diverse (albeit seemingly at a snail’s pace), so our historical genre tags become ever more inadequate.